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calisk galern
BurgezzE.T.F General Tso's Alliance
2403
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Posted - 2014.04.25 15:13:00 -
[1] - Quote
not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2403
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Posted - 2014.04.25 15:19:00 -
[2] - Quote
Master Smurf wrote:TranquilBiscuit ofVaLoR wrote:wasn't the combat rifle nerfed by 10% just like everything else?
tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. They were nerfed harder than the other rifles. approx 15% on the higher end. Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous Slow down there buddy. The ACRs may have a bit too much range but CR vs RR at proper distance and ScR at distance or even closer in with a proper quick spam of fire can compete fine. You also described a scenario where the enemy got a jump on you which is perfect use of the CR - quick bursts before you know what happened. ScR user would have charged shot you and then quick double to finish you off if necessary. CR needs a hard delay or a jamming mechanic and ACR probably needs less range or more dispersion but stay away from the hyperbole.
lol i didn't even notice he was talking about getting shot from behind, their isn't a weapon in this game that isn't a practical instant kill to being ambushed from behind.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2406
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Posted - 2014.04.25 16:02:00 -
[3] - Quote
IceShifter Childhaspawn wrote:I realize everyone is terrified of CCP destroyig the CR into flaylock land, but utilizing its bug it is an exploit and needs fixed.
bug? |
calisk galern
BurgezzE.T.F General Tso's Alliance
2412
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Posted - 2014.04.25 17:03:00 -
[4] - Quote
Magnus Amadeuss wrote:OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller:
AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS
Here is damage per effective magazine (ScR overheat is effectively a magazine)
AR 1800 damage CR 1458 damage ScR 1040 damage RR 1974 damage
Here is the damage per trigger pull of similar weaponry types at proto (RR has no equivelent)
duvolle TacAR 69.3 damage Viziam scrambler 71.5 damage Boundless Comabt Rifle 89.1 damage
CR has the best damage profile and the least fitting requirements.
CR has 15 meters longer range than the AR, but only ten less meter range than the ScR and RR (at standard).
CR doesn't overheat.
These are all facts, add them up and the CR is incredibly OP.
EDIT: Oh and the only SMG that does more damage per shot than the CR is the breach SMG, the breach SMG has a rate of fire of 535, less than half of the 1200 RPM CR.
if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ |
calisk galern
BurgezzE.T.F General Tso's Alliance
2413
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Posted - 2014.04.25 17:38:00 -
[5] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest.
the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ).
what is the point, this is never a realistic scenario that ever occurs in the game.
I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle.
both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2415
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Posted - 2014.04.25 18:08:00 -
[6] - Quote
Arkena Wyrnspire wrote:calisk galern wrote:Arkena Wyrnspire wrote:calisk galern wrote:Magnus Amadeuss wrote:-snip- if only we all played dust over in math land where every bullet hits, everyone starts firing at the same time, and no other variables are applied ^^ Oh, sorry, are people using the CR automatically so terrible that they always miss enough bullets to cripple them to the levels of other weapons? The CR is superior in practically every way. Situational variables won't affect that in the slightest. the math he's stating is as follows, every bullet hits, is based on a variable fire rate weapon that is different per user/turbo controller, it's a 1 on 1, there is no cover, no resistances, doesn't account for the other weapons being used in the game currently, etc. what is the point, this is never a realistic scenario that ever occurs in the game. is the combat rifle balanced when compared to mass drivers? how about the laser rifle? the four racial rifles aren't the only thing we need to balance( if balancing was even required ). I just don't get what the point is, he brings up the dps of the scrambler rifle an anti shield high alpha long range rifle, versus a burst fire anti-armor mid-range rifle. both weapons are amazing I use them both, their difference in dps is the smallest part of the difference between these two rifles. sure the combat rifle could beat the scrambler rifle user at mid range, but the scrambler rifle could also drop them with a single shot before they even get to pull a trigger. You miss the point completely. Of course you can't calculate everything that happens in a match. But if something is so obviously superior in every aspect you can quite clearly show that. You bring up role definition with 'burst fire anti-armour mid-range rifle' vs 'anti shield high alpha long range rifle'. Yet the CR will do more damage against shields than the SCR will. The CR will do more damage at range than the SCR will - despite the shorter range the higher damage compensates for the falloff. The SCR has a better alpha capability in the form of the charge shot, I'll give you that, but the CR will outpace it on damage within moments. Also, 'the scrambler rifle could also drop them with a single shot before they even get to pull a trigger' if you're OHKOing anything with a scrambler rifle apart from militia suits I'd be surprised. Have you actually used the weapon beyond maybe a couple of matches against terribads?
well I'll address your points in no particular order.
I am prof 4 with all 4 rifles, scrambler rifle with head shot of a charged shot is capable dropping most light and medium suits with a single shot so yes it's capable of dropping a target before they even can fire a shot, if they are shield tanking all the better, I'm a practiced sniper landing head shots at mid range with the scrambler rifle to me is as easy hitting a heavy with a remote explosive.
it's quite an effective assassination weapon, akin to a long range shotgun, or at least that's how I use it, people styles and experience with weapons can differ the effectiveness of the weapons greatly.
next I'm not saying the combat rifle isn't superior to the other rifles, but on the field the differences in dps pale to the differences in styles and how they perform, 10m is quite a distance when you find your CR doing **** to the rail rifle user picking you off at range, or the shotgun guy caving your head in at point blank range, the CR is mathmatically superior to the shotgun in almost every way yet the shotgun is quite the weapon in our environment isn't it.
now this has been going on a bit long already I didn't intend to get into an argument over it so I will end with this.
do I believe the CR needs a nerf in the current game environment, no I don't believe it does, but I also don't believe any gun needs a nerf. The game is quite balanced and no matter what weapon you use, save a few fringe weapons, you can do quite well. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2422
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Posted - 2014.04.28 16:59:00 -
[7] - Quote
Joel II X wrote:calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. What about when an AR faces a CR at the AR's optimal? It'll still lose. Even against a shield tanker.
yep the AR could do with a buff, it's designed as a well rounded weapon that can be useful in multiple situations , a jack of all trades type of weapon, as such it ends up not being the best weapon to bring in ANY scenario, just a decent one to bring to all scenarios.
does it need to change, eh I could see why you would leave it alone weapons like these tend to exist and are good weapons for newbs to try before picking a role focus, but I tend to think every weapon and tool should have a scenario that it is the best at, and in this way I think the AR should get a buff.
AR and CR have similar combat roles and range, AR is anti shield but SCR is better at that, and the CR is better at the mid range fight, though I prefer the AR for close range engagements, of course the shot gun wins those engagements.
the AR has a better clip then the CR so lasts a little longer during sustained fire and multiple targets, but the rail rifle has it beat their and in range. the AR just has nothing it's best at. |
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